lb_lee (
lb_lee) wrote in
pluralstories2022-08-18 01:40 pm
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Killer7, by SUDA51 (action game, 2005)
“This guy is a true freak!”
Blurb: You play as the Killer7, a one-vessel assassin team who shoots and murders their way through a suicide-bomber death cult, organ traffickers, a superhero team, and their own creation, accompanied by the ghosts of their victims along the way. Each headmate plays in a different way and has different skills, and waking them up over the course of a level is a key gameplay mechanic. All are needed to switch in at one time or another, from Con the blind speedy punk, to Kevin the spidery silent knife-thrower, to Garcian, the black man you never, EVER want to die.
Why is it worth your time?: This game has a cult following, and its weirdness is both strength and weakness. It has a singular style, a lot of over-the-top cool, and the story is a self-contradictory fever dream. We only get to know a few of the Smiths outside of gameplay, but the little touches of individual body language is charming--they fight, speak, move, and even go up and down stairs differently. (Mask de Smith's goofy gallop downstairs amuses me every time.) It wasn't my thing, but it is SOMEONE'S.
Plural Tags: switching, spirits, introjects, the dead
Content Warnings: contain spoilers; see comments
Access Notes: This game is available on Steam, for Gamecube, and for Playstation2. It has both audio dialogue and subtitles, but unfortunately, never both together. A completionist Let's Play is available. Also, this game has an epilepsy warning for flashing lights, and the high-contrast cel-shading-and-gradients color scheme is a migraine in a jar. It gave me headaches.
Misc Notes: There was a comics adaptation, but it was mediocre and got canceled before finishing its first arc; don't bother.
Blurb: You play as the Killer7, a one-vessel assassin team who shoots and murders their way through a suicide-bomber death cult, organ traffickers, a superhero team, and their own creation, accompanied by the ghosts of their victims along the way. Each headmate plays in a different way and has different skills, and waking them up over the course of a level is a key gameplay mechanic. All are needed to switch in at one time or another, from Con the blind speedy punk, to Kevin the spidery silent knife-thrower, to Garcian, the black man you never, EVER want to die.
Why is it worth your time?: This game has a cult following, and its weirdness is both strength and weakness. It has a singular style, a lot of over-the-top cool, and the story is a self-contradictory fever dream. We only get to know a few of the Smiths outside of gameplay, but the little touches of individual body language is charming--they fight, speak, move, and even go up and down stairs differently. (Mask de Smith's goofy gallop downstairs amuses me every time.) It wasn't my thing, but it is SOMEONE'S.
Plural Tags: switching, spirits, introjects, the dead
Content Warnings: contain spoilers; see comments
Access Notes: This game is available on Steam, for Gamecube, and for Playstation2. It has both audio dialogue and subtitles, but unfortunately, never both together. A completionist Let's Play is available. Also, this game has an epilepsy warning for flashing lights, and the high-contrast cel-shading-and-gradients color scheme is a migraine in a jar. It gave me headaches.
Misc Notes: There was a comics adaptation, but it was mediocre and got canceled before finishing its first arc; don't bother.
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