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[personal profile] lb_lee
Submitted by [personal profile] quailfence! Thank you, [personal profile] quailfence!

"No one can choose who they are in this world."

Blurb: You control Kris, the only human in a town full of monsters. One day, you and the local bully, Susie, are sent to get something from a supply closet, and end up falling into a mysterious other dimension called the Dark World. There they meet the Prince of Darkness, Ralsei, who tells them that the three of them are the "Delta Warriors" of an ancient prophecy and are destined to save the world. As they explore and fight through the dark world, however, they soon begin to question the prophecy and whether following it is the right decision. It also becomes increasingly apparent that Kris is their own person separate from you - and that they do not like what you're doing

Why is it worth your time?: The game explores questions about free will and destiny in a very interesting way, with the tension between Kris and the player being a big highlight of that theme. Also, engaging gameplay, fun and funny characters, lovely pixel art, and a banging soundtrack

Plural/1+ Tags: abuse:low-focus (unless you play the alternate/secret route, which is abuse:high-focus), 1+: otherworld, relationships:enmity, relationships:teamwork, type:possession

Content Warnings: non-lethal violence, minor blood, threatened apocalypse, past character death and resulting grief, you (the player) are controlling someone against their will, bullying, death threats, abuse is mostly implied/referenced but there is a brief scene of verbal/emotional child abuse, brief scene of a parent being drunk, trauma due to parental divorce, self-esteem issues, Christianity-esque religion

The alternate/secret route involves the player forcing two characters into a manipulative, abusive relationship and murder

Accessibility Notes: Available on Switch 1/2, PlayStation 4/5, and PC via Steam. The first two chapters are available as a free demo, the rest is paid. The demo is also available on Itch.io. A Japanese translation is available. All text is on screen but there is no dub; one miniboss fight in ch 4 involves audio and visual cues with the visual cues going away after a while, but the visual cues will stay if you die and retry more than once or tell one of your party members that you can't hear something in the scene prior to the miniboss. Let's Plays exist but I haven't seen any

Misc. Notes (if any): This game is a not-quite-sequel to Undertale, and Toby Fox recommends that you play that game first; however you will still be able to enjoy/understand Deltarune if you haven't played Undertale. Currently, only 4 of a planned 7 chapters are out - chapter 5 will release in 2026, and beyond that the release schedule is unknown
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[personal profile] lb_lee
submitted by Sploosh! Thank you, Sploosh!

"Lost in the labyrinth of your own heart, can you still hear the song of the cosmos?"

Blurb: A rhythm game/mystery vn hybrid about a girl named Saturday Tasogare looking for her lost sister.

Why is it worth your time?: It's a well written mystery game about moving past trauma and fighting to see the future. The plural stuff is unfortunately all spoilers, but notably the plural's healing process involves reuniting together while remaining their own persons, including the antagonists.

Plural/+1 Tags: abuse low focus, copies, teamwork, enmity, switching

Content Warnings: contain spoilers; see comments

The game has a detailed list of content warnings for each chapter that can be enabled in settings.

Access Notes: Free on steam. An itch.io release with more focus on story is also planned, and will be also be free. The game right now has several options for accessibility, including automatically unlocking all story nodes, increasing song rewards, and lowering boss song requirements. Game also has a playthrough up, though it's a bit outdated since the 5.0.0 update changed some things, they're mostly minor; you can still watch it and have a good experience. Unlocks for rhythm content can also be adjusted in the accessibility settings.
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[personal profile] lb_lee
Submitted by a generous Anonymous! Thanks, anon!

"Become the new #1 hit idol group, battle interdimensional music monsters, rebel against your corporate overlords, wield a mighty soul-devouring experimental weapon, and be unstoppably, unapologetically gay."

Blurb: Mobile Rhythm Game/Bullet Hell/Visual Novel hybrid about an idol group fighting monsters born from music. You play as their Producer, a wheelchair-bound accountant working for the Antiphon company who was suddenly promoted to their manager. She is tasked with developing the girls' bonds with each other to fight Noise Beasts by Beyond, a mysterious masked figure who hides much more then she lets on.

Why is it worth your time?: One of the members of STARLIVHT, Sumire, is plural. Her alter Hitori is written with nothing but sympathy and is treated as his own person despite his doubts. Both characters are playable, which I'd like to go into more but it's hard to really get into how well the gameplay functions with their plurality in a short blurb, so I'll just say it's very interesting. Their other alter, Firebird, is also treated sympathetically despite being a minor antagonist for part of one chapter. Firebird is not playable directly, but two of Sumire and Hitori's shared styles make several references to them.

Producer is also revealed to be plural, but I don't know how to summarize that here succinctly.

Plural/+1 Tags: abuse:intermediate-focus, identityblending(? regarding Firebird), relationships:family, relationships:teamwork, relationships:friendship, type:switching, type:setting-specific, type:on purpose, visions

Content Warnings: (contains spoilers) unreality, identity issues, abusive parenting, references to physical and emotional abuse, depictions of transphobia and mentions of transphobia directed at trans characters, some blood, major character death, minor/previous character death, forced outing by a shitty parent,

Accessibility Notes: Game is free on iOS and Android mobile devices with optional one-time in-app purchases. Game is also a sequel to NOISZ for PC, but can be played and enjoyed as a standalone title.

Misc. Notes: Game is just generally really good with it's representation, including a very canon major sapphic couple, major trans girl character, and several other minor queer characters.

Also the lead developer is plural.
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[personal profile] lb_lee
{SEE THROUGH ME}
{FEEL THROUGH ME}
{MY BODY}
{IS YOUR BODY}


Blurb: An android connects to her giant robot for the first time and finds a new intimacy.

Why is it worth your time?: Though abandoned short, it gets through its first scene and made me happy to read. The comic version does a good job of using a visual medium to convey kinaesthetic cofronting. It's short, free, and available in two different forms; maybe you'll like it!

Plural Tags: abuse not mentioned, bodyhopping, cofronting, nonhumans (robots), setting-specific, voices

Content Warnings: None

Access Notes: Read the comic for free online here, and pay-what-you-want to play the game version here! Neither are screenreadable.

Misc Notes: This work is incomplete and looks to sadly be abandoned, and the comic makes it a LITTLE bit further into the story than the VN does.
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[personal profile] lb_lee
Submitted by [personal profile] quailfence! Thank you, [personal profile] quailfence!

"There is a radio in the distance. A radio of the world. Playing sound: Good morning, Elysium. Soon you will return to the world"

Blurb (from TVTropes): One miserable morning, you awaken from pain and darkness in a trashed motel room with the hangover to end all hangovers. You have no idea where, or even who, you are, but some details begin filling in as you explore: you are a police detective visiting Martinaise, harbor district of the city of Revachol, jewel of the Insulindian Isola, in the year '51 of the current century. Perhaps most importantly, you were sent here three days ago to deal with a lynched corpse, but instead went on a deranged bender of drug and alcohol abuse.

Now, you must resume the investigation with the aid of Lieutenant Kim Kitsuragi, a fellow detective from a rival precinct. But of course, it won't be as simple as it seems — the victim, a security contractor for a major international shipping company, stands at the center of a labor dispute involving the local dockworker's union, corrupt businessmen, communist agitators, and foreign interests, with blood on the streets looking more likely by the day. Everyone involved is eager to use you for their own ends — and of course, you're no titan of mental stability, what with the two dozen voices in your head vying for your attention...

Why is it worth your time: The aforementioned voices in your heads are your skills. As you get your skills higher, they become more talkative and interact more with you and each other. Overall the game places a lot of emphasis on crafting an identity and making your own choices. While the player character has a past and a personality that goes along with said personality, the main character's amnesia means that you can choose to follow that past or create your own identity. How you choose to shape your personality also affects your ability to connect with and learn about other characters and engage with sideplots, with certain dialogue checks being easier if you level up certain skills - though there is always a small chance (3%, to be precise) chance of success or failure.

Plural/1+ tags: abuse low-focus, people: the dead, people: copies (you can talk to the victim's corpse if you pass a check), people: nonhumans (you can also talk to your necktie in certain circumstances), voices, visions, otherworld (in the form of dreams), type: spiritual, type: medical(?), type: setting-specific (to elaborate: it's theorized in-game that the skills/voices are a result of some combination of an in-universe phenomenon known as The Pale and the player character's pre-existing mental problems, but it's ultimately left unclear as to exactly why this is happening), teamwork

Content Warning:
It's a murder mystery where the player character is a cop who struggles with addiction to/withdrawal from alcohol and other substances. Other warnings are spoilers, see comments.

Note: due to the nature of the game, compiling a full and accurate content warnings list is rather difficult - I had to ask on Discord for help, and even then I still probably missed some things. Some of these things are unavoidable, while others can be avoided with varying amounts of difficulty

Accessibility notes: All dialogue/lines appear on-screen, and all dialogue and most narration is read out loud, though menus and such aren't. There exist let's plays/streams but I haven't seen any of them and the nature of the game, involving lost of little variations and branching choices, means that a completionist playthrough is basically impossible. Translated into Japanese, Spanish, Simplified and Traditional Chinese, Korean, Portuguese, French, German, Russian, Polish, Turkish, and Arabic, though audio is only available in English. Available on Steam, Gog, PS4, PS5, Xbox One, Xbox X|S, and Switch
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[personal profile] lb_lee
Submitted by [personal profile] beepbird! Thank you, [personal profile] beepbird!

"I'm so tired of the bad blood between us. But it's hard to let it go. You've hurt me. And I've also hurt you."

Blurb: You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world.

Why is it worth your time?: Overtly median protagonist where hearing voices is a central part of the narrative, an ever-changing princess whose fluidity of self is emphasized, and it's all amidst a narrative where your choices all have meaningful consequences (despite the time loops). Hearing voices is presented as a strength, not a flaw, and you even have the chance to tell one of them that you missed him.

Plural Tags: nonhumans, the dead, realitymashing, enmity, teamwork, nonswitching (mostly), median, voices, possession

Content Warnings: a detailed list of content warnings written by the developers can be found here (it even breaks it down by route): https://blacktabbygames.com/content-warnings-stp

Accessibility Notes: Game can be purchased from Steam, Gog, itch.io, and on Switch. Dialogue is narrated and the accessibility menu includes font replacement and adjustment, text-to-speech for non-narrated dialogue, and contrast improvements. Game is a visual novel, so it's mostly text, though there are some stunning images that don't give much information that's not also stated in text.

The audio is only available, however, in English. (The text is available in English, French, Italian, German, Spanish (both Catalan and Latin American), Japanese, Korean, Polish, Brazilian Portuguese, Russian, and both Simplified and Traditional Chinese.)

If the violence is too much for you, ManlyBadassHero did a censored Let's Play here covering all routes and updates.

Misc. Notes (if any): Abuse is not related to the plurality; there's never any explanation given for the voices existing, actually. Check the content warnings for sure on this one. It's definitely a horror game.

Also, there is merch: shirts, stickers, and posters!
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[personal profile] lb_lee
Submitted by a kindly anon! Thank you, anon!

Full title: Clock Tower Ghost Head AKA Clock Tower 2: The Struggle Within

"Don't be afraid, Alyssa..."

Blurb: Teenager Alyssa Hale is trying to start over in a new city after a horrific incident at her previous school. She is haunted by someone named Bates who has been taking control of her body against her will. Things go from bad to worse upon reaching her uncle's house and finding a dead body shortly after. The reason why Bates exists will be revealed, but she must learn to accept him in order to find that truth and, most importantly, survive the night.

Why is it worth your time?: Alyssa and Bates switching is a game mechanic that can be used to solve puzzles! One can do or find something the other can't, and vice-versa. That itself is pretty cool, especially for a PS1 game.

That said, the game's got a lot of issues. The English version's box claims that Alyssa has an 'evil split personality and she is thirsty for blood oh nooo' without acknowledging Bates as his own person. The Japanese version at least makes it clearer that they are two separate souls in the same body. In both versions, Bates, the so-called 'evil' one, is really more Chaotic Neutral.

See comments for clarifying spoilers!

Plural Tags: spiritual, teamwork, enmity, switching, the dead, family

Content Warnings: death (child and adult), bodily mutilation, strong language, parental neglect, medical experimentation

Accessibility Notes: It is a PS1 game long out of print with two language options (Japanese and English, separate releases); the English version is prohibitively expensive to acquire secondhand, but it's available to play on archive.org. This Let's Play has unobtrusive commentary, reads all text aloud, finds all endings and extra bonuses. The game itself comes with all dialogue subtitled and audio both.

Misc. Notes (if any): Honestly...the game kind of sucks lol. But this system appreciates protector tropes, and Bates very much hits that trope. Plus, in the English version he's voiced by Roger L. Jackson who is so very fun to listen to!
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[personal profile] lb_lee
"I cannot hold onto this body when another will need it far more. We are a single existence, split only by the tides of time, joined together in death."

Blurb: You play as a body-hopping Foundling, borrowing bodies of the dead, finding out who they were when alive, and fighting your way through a corrupted doomscape. Each "shell" has different skills and playstyle, from Eredrim the long-suffering king with all health and no stamina, to Tiel who runs up stairs for fun and chugs poison like candy.

Why is it worth your time?: It seems like a fun souls-like! It's lighter on story than other games in here, but I didn't mind watching it. The Virtuous Cycle expansion pack gives a little more story.

Plural Tags: abuse not mentioned, nonhumans (the Foundling), the dead, bodyhopping, possession

Content Warnings: It's a gory game with a grim atmosphere and a bunch of hyperdevoted cultists around. Comments contain warnings with spoilers.

Access Notes: Available on X-box Series and One, Playstation 4 and 5, Nintendo Switch, Steam, Epic Games, and GOG.

Audio is English only, but subtitles and interface are available in English, French, Italian, German, Spanish, Japanese, Korean, Portuguese, Simplified and Traditional Chinese, and Russian.

Due to the nature of the bodyhopping gameplay, I haven't found a total completionist Let's Play, but Lotus Prince has a pretty thorough series with unobtrusive commentary:
Misc Notes: A review of the game is here. And just so you know, you can pet the shopkeeper's cat.
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[personal profile] lb_lee
Submitted by a mysterious anon! Thank you, anon! :D

"As no one philosophy can fulfill all aspects of human life alone, your one self cannot go on unless you learn to work with the trio."

Blurb: A small crew of astronauts is on a mission to investigate Mars, where rumor has it a strange energy called 'Evil Mind' is stirring up delusions. One of these crew members is protagonist(s) Laika, a rookie radio engineer who is also plural. Like most instances of Mars in fiction, things quickly go south. Between solving mysteries, interacting with Mars' varied inhabitants, and hopefully putting a stop to the impending 'Judgement,' Laika and their bodymates - Ernest, Spacer, and Yolanda - confront their joint past and find who they all truly are. Also, everyone has a dog face, and yes, it is plot important.

Why is it worth your time?: The depiction of plurality is surprisingly sympathetic and dimensional for the time. If any bodymate dies in combat, it's a game over because the story considers all of them important. Most residents of Mars may be or are explicitly shown to be two-in-one; a few are three-in-one and Laika is five-in-one. Bodymates are usually treated like their own people, always called by their own name and pronouns by other characters. Though the writing at times can be questionable and other times very hard to follow, there are some legitimately interesting examinations of trauma, identity, and how the conservative Christian ideals of 'pure good' and 'sin' can be damaging. Like Xenogears, it's best to go in remembering when it was made, especially if you go looking at the original Japanese materials which...are more of their time than the English fan translation. (As an example of a strange writing choice, the bodymates are labeled as separate types of 'evil' but are not depicted as bad people in their actions.)

Plural Tags: fictioneers, fusion/integration, setting-specific, memory work, on purpose, otherworld, realitymashing, teamwork, community, enmity

Content Warnings: A TON. alcoholism, animal cruelty, assault, child abuse (physical, emotional, and sexual), death, dissociation, domestic violence, hospital surgery, integration (portrayed both negatively and positively)*, misogyny, murder, pedophiles, psychosis/delusions, religion, strong language, suicide and resulting survivor's guilt, trauma, very stereotypical depictions of Native Americans.
*Spoilers, one system of three integrates via killing a bodymate, but the one responsible turns into a boss battle so it seems more negative. In comparison, Laika& integrates by the end and the vibe seems to be positive.

Access Notes: Available for the PS1. The game is long out of print but has been uploaded on archive.org in Japanese, Spanish, and English. (No vouching for quality, caveat emptor.)

Let's Plays: For Japanese speakers, NicoNicoDouga has a couple of different playthroughs to check out, some which go into more detail than others. There's also one on YouTube with no commentary: https://youtube.com/playlist?list=PLYnPhfZ3IEC0gVoIAvFp_S1veJosDqw1C

In 2022, an English fan translation was released. A full playthrough of that is also on YouTube with no commentary (except at the very end): https://youtube.com/playlist?list=PLegyQtkE9qr02L83RyYu19HzKdrHecp2B

The translation tries to be sensitive while acknowledging the game's shortcomings. E.g., it treats obviously trans characters with more respect than the original script, but the term 'personalities' is still used to refer to bodymates, and it keeps the term 'psycho' which the game uses to refer to one of the three types of evil on Mars.
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[personal profile] lb_lee
"The Blight may have taken them, but they are still watching over us. And... I will never leave your side."

Blurb: A young girl wakes to a land blighted by an unceasing rain that steals the sanity and mortality of everyone it touches. Unable to fight as herself, she relies on the spirits of bosses and enemies that she befriends to protect her, fight for her, and help her explore and traverse the environment, so she can lay the dead to rest and end the cycle of horror.

Why is it worth your time?: It's good! Elegiac and bittersweet about flawed people at the end of the world trying to make things better. Nobody shares a body, per se, but the spirits who make up the members of your party can only manifest in the girl's vicinity, they all rely on her survival to continue, and she relies on them to progress through the game. Also, as a multiple whose system is stuffed with upset, hostile ghosts, the mechanics of soothing the dead, befriending them, and building strength through alliance with them rang true! This is a game about generation upon generation of horror finally being laid to rest. Also, the soundtrack is really nice!

Plural Tags: abuse low-focus, cofronting, teamwork, friendship, the dead

Content Warnings: contain spoilers; see comments

Access Notes: Available on Steam, Nintendo Switch, Playstation 4, and Xbox One, Series X, and Series S. The game has no spoken dialogue, only written, and languages available are English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, and Traditional Chinese. A completionist Let's Play with unobtrusive commentary and almost all text read out loud is here.

Misc Notes:
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[personal profile] lb_lee
"Her horror grows to anger. Her anger grows to rage. Her rage grows to berserker fury. She is not Petra now. She is not even Mayanna. She is..." (from Section 3 Chapter 3 of the prose serial)

Blurb: (adapted from the intro from Section 3 Chapter 3 of the serial) "Modern English schoolgirl Petra Stone is a reincarnation of the matriarchal warrior princess Mayanna. The Princess and the schoolgirl exist as two independent personalities. She has been taken back into ancient matriarchal Britain by an Amazon group: Rahiyana, the leader; Thunder, a seven-foot powerhouse; Whirlwind, the teen tornado and a shape-shifting imp named Uisce. But the evil patriarchal Lord Fear is determined to kill Petra and has sent a powerful and mysterious band known only as the Swarm..."

Why is it worth your time?: This is a heck of a ride: a mostly-lost sword-and-sorcery prose serial and computer game about a lesbian matriarchy whose chosen one is a multiple. The serial is pulpy.

The game is a throwback, even by 1992's standards, but it's spoken of with fondness and respect by text-only game fans, and while we took  a while to get our sea legs, we found it enjoyable with its dreamy, whimsical tone. It's the first computer game I know of with any multi themes at all. Unusually for its time, it involves multiple female party members, all of which you can play by typing the command BECOME WHIRLWIND (or Rahiyana, and so on), so there's a strange element to the player becoming multiple people and questing to bring a different multiple to power. I have never seen a project like this, and it is an odd duck that I'm glad has been salvaged, even piecemeal. If you're into sword and sorcery, or just the oldest multi computer game I've found, give it a shot!

Plural Tags: abuse not mentioned, the dead, nonhumans [goddess, dog], spiritual, switching, possession

Content Warnings: contain spoilers; see comments

Access Notes: The prose serial is the most overtly multi part of this story, and it gives valuable context for the no-intro-given game, so read it first. Sadly, it seems to be mostly lost media; only Section 3: Berserker Chapter 3: Berserker and Section 4: Histories Chapter 1: Trial by Conscience have been scanned, though at least they've been posted online as both PDF and screenreadable plaintext. The special collections at UC Davis may have more?

Both halves of the game can be played thanks to emulator on archive.org, but despite being text-only, it is probably not screenreadable, and only Silverwolf Part 2: the Sacred Mountain has Petra/Mayanna/Silverwolf in it, and in a fairly passive role. (The two halves can be played in any order. We found Part 2 more enjoyable, but if you're dying for completionism, here's the link for Part 1: Quest for the Sword.) There is also a walk-through, which I found invaluable.

There was a comic meant to be released with the game, but far as I know, it never came to be.

Misc Notes: Okay, I fell down a rabbit hole with this one,because it is an odd, odd duck. I am restraining myself from infobricking about the kinky matriarchal Irish women who dressed in Victorian fashion and also became a well-reputed text-only gaming house. What a wild ride.

Also, I'm leaving the authors' names as "various" in the header bar because here are the names associated with this project:
  • Michele Dennis (illustrator of prose)
  • Laeretta Krenne-Genovene (writer of prose)
  • St. Bride's (credited as the game creator, also the name of the group that the creators were part of)
  • Priscilla Langridge or Marianne Scarlett, who were credited as St. Bride's Game Mistresses in this 1986 article from Crash Magazine.
  • Zenobi Software (the company that picked up the Silverwolf game after St. Bride's went bust and actually got the damned thing released)

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[personal profile] lb_lee
"Gameplay:
- Go to sleep in the bed and open the door to enter the dream world.
- Explore the dream world and collect effects.
- The dream world is very large, so use landmarks to navigate: walk straight in one direction until you come across something to use as a landmark, then change direction and walk straight until you find another landmark, and so on.
- If you get lost or stuck, press 9 to wake up.
- You can save your game at the desk when you're awake."
(from the Readme)

Blurb: A young woman who cannot leave her room explores the strange world of her dreams instead.

Why is it worth your time?: This game has a devoted niche following for its surreal, open-ended sense of mystery. It just drops you into an environment with lacking instructions and leaves you to figure it out. There are all sorts of strange little easter eggs, including dream creatures you can't interact with or even see under most circumstances. This is a game that's easy to get lost in, in all senses of the word; I had to play it with the Wiki open. It's something to be experienced, rather than beaten. Also, it's free!

Plural Tags: abuse not mentioned, dreamfolk, enmity (but only if you choose it), visions

Content Warnings: contain spoilers; see comments

Access Notes: There are surely a bajillion Let's Plays of this game, but we haven't seen any of them and can make no recommendations. Being an RPGmaker game, both the old fan-translated version and the new Steam version are Windows-only, far as I know. (We played the fan-translated one.)

Misc Notes: This game may have helped inspire Lisa: the First! There is also a manga and a TON of fanmade games, none of which I have touched. Seriously, if you want a fandom to dive into, Yume Nikki will keep you busy forever.

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[personal profile] lb_lee
Submitted by [personal profile] monsterqueers !

"It's okay not to feel `whole'. Even if you feel only partly complete, if you repeat that enough, it'll eventually be `whole'. A part... is better than zero."

Blurb: A cult-classic extremely plotty JRPG about a amnesiac guy named Fei Fong Wong, who journeys across the world with some other folks to overthrow the fascist government, and in the process uncovers the secrets of their world and things about his past. Also there are giant robots.

Why is it worth your time?: Ok so this is a bit of a spoiler but Fei has DID canonically. Really not sure how to sell it as a plural game without saying this. Now its portrayal is deeply DEEPLY dated to 1998 Japan's understanding of it, but for its time its startlingly accurate and sympathetic. The depiction in the game matches the understanding of the time quite well, its just that time was 1998.

They really made an attempt at depicting dissociation through a visual medium, and the dynamic between Fei's alters is well developed. Its not amazing, its got SO many flaws in accuracy and unfortunate tropes, and its definitely not aged the best in many ways, but we did enjoy it quite a bit.

If you want a historical look at something that has a Very Robust plot -by that we mean lots and lots of lore-heavy cutscenes- and a plural character that has their plurality focused on, its beloved for a reason. One just has to keep in mind its from 1998 and everything about it is incredibly dated to that; from the gameplay to the portrayal of plurality and mental illness to the tackling of a variety of other subjects.

Please note this game is well known for being wildly dark and having a complicated and often confusing plot. The plot requires your full attention to make sense, and even then it can be confusing to many people. Its not for everyone but we personally enjoyed it and thought it wasnt as confusing as a lot of people find it.

Plural Tags: memory work, fusion/integration, otherworld, children, mpd/did, enmity, abuse high-focus

Content Warnings: This includes spoilers. See comments.

Accessibility Notes: Physical copies for the ps1 are rare and expensive due to being out of print, but it may be bought on the ps vita/ps3 eshop, it's been uploaded to archive.org in English and a Quebecois French patch (can't vouch for quality) and there are lets plays available on youtube. Linked lets play is a no commentary run: https://www.youtube.com/playlist?list=PLMHR2xnx8VCrRvNrgh10j0eq5UQFvM_WC It isnt a completionist run, but shows the full main plot.
A lets play is the recommended option as the gameplay has aged considerably and its on an old system.

Misc. Notes (if any): Its also worth noting that some of the director's later works also feature plurality, and are more accurate to the experience indicating that the portrayals flaws were more due to the times than views towards plurals.

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[personal profile] lb_lee
"When the rose ???s, so too will you ??? away..."

Blurb: You play a nine-year-old girl named Ib who, upon visiting an art exhibit with her parents, gets sucked into a world spawned from the imagination and creations of the deceased artist being exhibited. Unfortunately, the vast majority of that imagination DOES NOT LIKE YOU.

Why is it worth your time?: It's pretty good, fun and spooky! Both are short, and the original is still free online. The only plural themes are getting sucked into a fictive world created by someone else, inhabited by beings formed from that psyche. The Fabricated World doesn't work on conventional rules of reality, and the game does some fun things with that idea.

Plural Tags: otherworld, fictivity

Content Warnings: contain spoilers; see comments

Access Notes: A pretty good completionist Let's Play of the remake exists! (Alas, I haven't been able to find a Let's Play of the original that I feel worth recommending.)

Misc Notes: There are multiple versions of this game. Version 1.07 of the original game, translated to English, is still up for free online (back-up link 1 and 2), but being an RPGmaker game, running it on non-Windows machines may require some fiddling. The remake, which only came out a few months ago, is $13 on Steam and streamlines the game, makes some of the puzzles easier, and fancies up the graphics a bit, but the core experiences are about the same.
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"Get back to your room..."

Blurb: An abused young woman tries to escape through her imagination and fails.

Why is it worth your time?: It's free, short, and pretty good. I played it and enjoyed it, despite its depressing tone and disturbing imagery.

Plural Tags: nonswitching, otherworld, introjects, abuse high-focus

Content Warnings: Contain spoilers; see comments

Access Notes: Free to play, text dialogue. A completionist Let's Play with the dialogue read out loud is here, though it's not the best.

Misc Notes: This game is the first in a series, and I am not going to play the other two because the first is about as upsetting as I can take. It is an RPGmaker game inspired by cult hit Yume Nikki, which I'm also working on playing through.

Play it here! (Back-up link here.)

lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
“This guy is a true freak!”

Blurb: You play as the Killer7, a one-vessel assassin team who shoots and murders their way through a suicide-bomber death cult, organ traffickers, a superhero team, and their own creation, accompanied by the ghosts of their victims along the way. Each headmate plays in a different way and has different skills, and waking them up over the course of a level is a key gameplay mechanic. All are needed to switch in at one time or another, from Con the blind speedy punk, to Kevin the spidery silent knife-thrower, to Garcian, the black man you never, EVER want to die.

Why is it worth your time?: This game has a cult following, and its weirdness is both strength and weakness. It has a singular style, a lot of over-the-top cool, and the story is a self-contradictory fever dream. We only get to know a few of the Smiths outside of gameplay, but the little touches of individual body language is charming--they fight, speak, move, and even go up and down stairs differently. (Mask de Smith's goofy gallop downstairs amuses me every time.) It wasn't my thing, but it is SOMEONE'S.

Plural Tags: switching, spirits, introjects, the dead

Content Warnings: contain spoilers; see comments

Access Notes: This game is available on Steam, for Gamecube, and for Playstation2. It has both audio dialogue and subtitles, but unfortunately, never both together. A completionist Let's Play is available. Also, this game has an epilepsy warning for flashing lights, and the high-contrast cel-shading-and-gradients color scheme is a migraine in a jar. It gave me headaches.

Misc Notes: There was a comics adaptation, but it was mediocre and got canceled before finishing its first arc; don't bother.
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
submitted by [personal profile] yolcatzin !

“Okay. We're both here, neither of us lost our minds in the synthesis process. As far as I can tell, the operation was a success. We're meant to be one person now, unrecognizable to anyone who knew us before.”

Blurb: The rebel Andra and her partner-in-crime Alex live in a world where words are reality. There are tools that can change the names of things to transform the things themselves. These even work on people — Alex and Andra have disguised themselves from the police of the oppressive island nation Anglophone Atlantis by portmanteauing themselves into a single being named Alexandra. Now, armed with only a letter-remover, they must escape from Atlantis before the day is over.

Why is it worth your time?: The way Counterfeit Monkey uses plurality as a narrative device is interesting to us. The player character's headmate is the narrator of the game. He often expresses his own opinions on the situations you find yourselves in and suggests things for you to do, and the game is sprinkled with scenes where he takes control to deal with things on his own. He's repeatedly acknowledged as a separate person from the player character by others who know of their predicament. It's a surprisingly good depiction of plurality despite the fantastical circumstances, and even though the author is (as far as we are aware) a singleton.

Also, the player character and their headmate remain in the same body for the whole game (aside from one bad ending that the game immediately lets you undo).

Plural Tags: on purpose, switching

Content Warnings: contain spoilers; in comments

Accessibility Notes: Free. Can be played in a web browser. Only requires you to read and write. There is an ingame tutorial. There is also a walkthrough (or "Invisiclues"). There are visuals (in the form of a map on the side of the screen), but you don't need to be able to see them in order to complete the game.

Can be found here: https://ifdb.org/viewgame?id=aearuuxv83plclpl.

lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"Everything's fine.
It feels like heaven.
I see my parents.
They look happy.
They have a present for me. I wonder...
It's a cat! So sweet and pretty!
Dark as the deepest night.
It's Mr. Midnight!
My best friend...
My only friend..."


Blurb: After witnessing the brutal murder of her parents, ten-year-old Fran Bow gets shipped off to an oppressive asylum for children, where she starts having grotesque visions. After having a dream about her beloved cat, Mr. Midnight, she decides to escape. Reality starts coming apart at the seams.

Why is it worth your time?: It's really good. It is amazing that this game was made by only two people; its visual style is singular, and the horrific imagery is contrasted and intensified by beautiful moments, plus the love Fran and Mr. Midnight have for each other. As someone who also sometimes has gruesome visions, this game was ironically comforting to watch; it has a theme of choosing happiness despite intense pain. The game is intentionally surreal and unclear as to what's "real" and what isn't, but I feel it fits under a greater plural umbrella due to (SPOILERS)

Plural Tags: imaginary friends, visions, nonswitching, realitymashing, otherworld, metaphysical/supernatural, creator speaks from experience, abuse high-focus

Content Warnings: contain spoilers, in the comments below.

Accessibility Notes: Subtitled in English, Spanish, German, and Russian, not voiced. I've found a Let's Play that voices the dialogue in English. (When I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.)

Misc. Notes: Natalia Martinsson (nee Figueroa) has stated that this game is based on her own life: "The game itself is a kind of screaming out what I been experienced through my childhood and teenager years. [...] So yes, Fran Bow is a gathering of many events that have being crucial in my life and in a way, I don't want to speak only for myself, but also the others I meet on my way, because not everything is about painful situations. Beautiful things has also happened on the way, and those happy event are those who really helped to battle my mental state."
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
“I tried. I'm doing my best.”

Blurb: a depressed girl decides to climb a mountain, only to discover that the place brings your mind to life. And the girl's mind really, REALLY doesn't like her. The mountain and her own mind seems to fight her every step of the way, leading her to wonder: why is she doing this?

Why is it worth your time?: It's really good. Easy to learn, hard to win, fun to play, beautiful soundtrack, striking visuals, and weds its themes to its gameplay. I loved playing this game and regret that I've been unable to play the expansion due to injury. We wrote a more personal, spoilers-included explication of why we love it here.

Plural Tags: realitymashing, fusion/integration

Content Warnings: In comments below; contains spoilers. This game is kid-friendly!

Accessibility Notes: This game is HARD. Let's Plays get through it in roughly 20 hours, but it took us 140+, and we haven't done the expansion pack. Access Mode allows you to toggle various settings (such as game speed, increased stamina, and invulnerability) to make it more playable for folks who can't manage the intense twitch reflexes required. I had to use the mode myself to complete the game, and I appreciated that the game did not insult or punish me for it. That said, the voice audio is intentionally jibberish, and the text cannot be resized. There are Let's Plays for this game, but I haven't watched any and thus cannot recommend any in particular.

This game is also available in German, English, Castilian Spanish, French, Italian, Japanese, Portuguese (Portugal), and Russian.

Buy it here!

lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"Isaac and his mother lived alone, on a house on a hill. Isaac kept to himself, playing with his toys while his mother watched Christian broadcasts on the television. Life was simple, and they were both happy--that is, until the day Isaac's mom heard a voice from above: 'Your son has become corrupted by sin. He needs to be saved...'"

Blurb: A computer game following an abused child and his possible-headmates fighting through randomly generated dungeons filled with poop, trauma, and abortions. Offense guaranteed. This game has very little narrative, but McMillen has stated that all the player characters are Isaac, so I don't think it's a stretch to see them as headmates, or to interpret the levels as a form of violent headspace. (Especially since there are items which, if possessed, allow you to die and come back as a new player character--i.e., switch.)

Why is it worth your time? The game is a blast to play, as long as you aren't bothered by the grotesque aesthetic. It has insane replay value, due to its randomness. It rewards experimentation, though it does rely on fine muscle control.

Plural Tags: nonhuman headmates, abuse high-focus, switching, otherworld, children, the dead

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: No subtitles for spoken cutscenes, but there are only maybe two or three of those, all of which you can probably follow through visuals alone. There are a bazillion Let's Plays of this game, but I haven't watched many and the nature of the beast makes completionism kind of impossible, so I can't recommend any one in particular. Any one playthrough lasts maybe an hour tops, but getting everything can take hundreds of hours, making this impossible to length-tag appropriately.

Miscellaneous Notes: There are two main versions of the game, a bunch of expansion packs, and a card game now, the last of which I have not played.

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