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[personal profile] lb_lee2024-11-03 06:33 pm

Slay the Princess by Black Tabby Games (visual novel horror game, 2023)

Submitted by [personal profile] beepbird! Thank you, [personal profile] beepbird!

"I'm so tired of the bad blood between us. But it's hard to let it go. You've hurt me. And I've also hurt you."

Blurb: You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world.

Why is it worth your time?: Overtly median protagonist where hearing voices is a central part of the narrative, an ever-changing princess whose fluidity of self is emphasized, and it's all amidst a narrative where your choices all have meaningful consequences (despite the time loops). Hearing voices is presented as a strength, not a flaw, and you even have the chance to tell one of them that you missed him.

Plural Tags: nonhumans, the dead, realitymashing, enmity, teamwork, nonswitching (mostly), median, voices, possession

Content Warnings: a detailed list of content warnings written by the developers can be found here (it even breaks it down by route): https://blacktabbygames.com/content-warnings-stp

Accessibility Notes: Game can be purchased from Steam, Gog, itch.io, and on Switch. Dialogue is narrated and the accessibility menu includes font replacement and adjustment, text-to-speech for non-narrated dialogue, and contrast improvements. Game is a visual novel, so it's mostly text, though there are some stunning images that don't give much information that's not also stated in text.

The audio is only available, however, in English. (The text is available in English, French, Italian, German, Spanish (both Catalan and Latin American), Japanese, Korean, Polish, Brazilian Portuguese, Russian, and both Simplified and Traditional Chinese.)

If the violence is too much for you, ManlyBadassHero did a censored Let's Play here covering all routes and updates.

Misc. Notes (if any): Abuse is not related to the plurality; there's never any explanation given for the voices existing, actually. Check the content warnings for sure on this one. It's definitely a horror game.

Also, there is merch: shirts, stickers, and posters!
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[personal profile] lb_lee2024-08-31 06:52 pm

Clock Tower Ghost Head AKA Clock Tower 2 by Human Entertainment (horror adventure video game, 1998)

Submitted by a kindly anon! Thank you, anon!

Full title: Clock Tower Ghost Head AKA Clock Tower 2: The Struggle Within

"Don't be afraid, Alyssa..."

Blurb: Teenager Alyssa Hale is trying to start over in a new city after a horrific incident at her previous school. She is haunted by someone named Bates who has been taking control of her body against her will. Things go from bad to worse upon reaching her uncle's house and finding a dead body shortly after. The reason why Bates exists will be revealed, but she must learn to accept him in order to find that truth and, most importantly, survive the night.

Why is it worth your time?: Alyssa and Bates switching is a game mechanic that can be used to solve puzzles! One can do or find something the other can't, and vice-versa. That itself is pretty cool, especially for a PS1 game.

That said, the game's got a lot of issues. The English version's box claims that Alyssa has an 'evil split personality and she is thirsty for blood oh nooo' without acknowledging Bates as his own person. The Japanese version at least makes it clearer that they are two separate souls in the same body. In both versions, Bates, the so-called 'evil' one, is really more Chaotic Neutral.

See comments for clarifying spoilers!

Plural Tags: spiritual, teamwork, enmity, switching, the dead, family

Content Warnings: death (child and adult), bodily mutilation, strong language, parental neglect, medical experimentation

Accessibility Notes: It is a PS1 game long out of print with two language options (Japanese and English, separate releases); the English version is prohibitively expensive to acquire secondhand, but it's available to play on archive.org. This Let's Play has unobtrusive commentary, reads all text aloud, finds all endings and extra bonuses. The game itself comes with all dialogue subtitled and audio both.

Misc. Notes (if any): Honestly...the game kind of sucks lol. But this system appreciates protector tropes, and Bates very much hits that trope. Plus, in the English version he's voiced by Roger L. Jackson who is so very fun to listen to!
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[personal profile] lb_lee2024-06-25 01:43 pm

Mortal Shell, by Cold Symmetry (action game, 2020)

"I cannot hold onto this body when another will need it far more. We are a single existence, split only by the tides of time, joined together in death."

Blurb: You play as a body-hopping Foundling, borrowing bodies of the dead, finding out who they were when alive, and fighting your way through a corrupted doomscape. Each "shell" has different skills and playstyle, from Eredrim the long-suffering king with all health and no stamina, to Tiel who runs up stairs for fun and chugs poison like candy.

Why is it worth your time?: It seems like a fun souls-like! It's lighter on story than other games in here, but I didn't mind watching it. The Virtuous Cycle expansion pack gives a little more story.

Plural Tags: abuse not mentioned, nonhumans (the Foundling), the dead, bodyhopping, possession

Content Warnings: It's a gory game with a grim atmosphere and a bunch of hyperdevoted cultists around. Comments contain warnings with spoilers.

Access Notes: Available on X-box Series and One, Playstation 4 and 5, Nintendo Switch, Steam, Epic Games, and GOG.

Audio is English only, but subtitles and interface are available in English, French, Italian, German, Spanish, Japanese, Korean, Portuguese, Simplified and Traditional Chinese, and Russian.

Due to the nature of the bodyhopping gameplay, I haven't found a total completionist Let's Play, but Lotus Prince has a pretty thorough series with unobtrusive commentary:
Misc Notes: A review of the game is here. And just so you know, you can pet the shopkeeper's cat.
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[personal profile] lb_lee2023-12-27 08:30 pm

Planet Laika, by Quintet, Zéque, Enix (sci-fi/fantasy video game, 1999)

Submitted by a mysterious anon! Thank you, anon! :D

"As no one philosophy can fulfill all aspects of human life alone, your one self cannot go on unless you learn to work with the trio."

Blurb: A small crew of astronauts is on a mission to investigate Mars, where rumor has it a strange energy called 'Evil Mind' is stirring up delusions. One of these crew members is protagonist(s) Laika, a rookie radio engineer who is also plural. Like most instances of Mars in fiction, things quickly go south. Between solving mysteries, interacting with Mars' varied inhabitants, and hopefully putting a stop to the impending 'Judgement,' Laika and their bodymates - Ernest, Spacer, and Yolanda - confront their joint past and find who they all truly are. Also, everyone has a dog face, and yes, it is plot important.

Why is it worth your time?: The depiction of plurality is surprisingly sympathetic and dimensional for the time. If any bodymate dies in combat, it's a game over because the story considers all of them important. Most residents of Mars may be or are explicitly shown to be two-in-one; a few are three-in-one and Laika is five-in-one. Bodymates are usually treated like their own people, always called by their own name and pronouns by other characters. Though the writing at times can be questionable and other times very hard to follow, there are some legitimately interesting examinations of trauma, identity, and how the conservative Christian ideals of 'pure good' and 'sin' can be damaging. Like Xenogears, it's best to go in remembering when it was made, especially if you go looking at the original Japanese materials which...are more of their time than the English fan translation. (As an example of a strange writing choice, the bodymates are labeled as separate types of 'evil' but are not depicted as bad people in their actions.)

Plural Tags: fictioneers, fusion/integration, setting-specific, memory work, on purpose, otherworld, realitymashing, teamwork, community, enmity

Content Warnings: A TON. alcoholism, animal cruelty, assault, child abuse (physical, emotional, and sexual), death, dissociation, domestic violence, hospital surgery, integration (portrayed both negatively and positively)*, misogyny, murder, pedophiles, psychosis/delusions, religion, strong language, suicide and resulting survivor's guilt, trauma, very stereotypical depictions of Native Americans.
*Spoilers, one system of three integrates via killing a bodymate, but the one responsible turns into a boss battle so it seems more negative. In comparison, Laika& integrates by the end and the vibe seems to be positive.

Access Notes: Available for the PS1. The game is long out of print but has been uploaded on archive.org in Japanese, Spanish, and English. (No vouching for quality, caveat emptor.)

Let's Plays: For Japanese speakers, NicoNicoDouga has a couple of different playthroughs to check out, some which go into more detail than others. There's also one on YouTube with no commentary: https://youtube.com/playlist?list=PLYnPhfZ3IEC0gVoIAvFp_S1veJosDqw1C

In 2022, an English fan translation was released. A full playthrough of that is also on YouTube with no commentary (except at the very end): https://youtube.com/playlist?list=PLegyQtkE9qr02L83RyYu19HzKdrHecp2B

The translation tries to be sensitive while acknowledging the game's shortcomings. E.g., it treats obviously trans characters with more respect than the original script, but the term 'personalities' is still used to refer to bodymates, and it keeps the term 'psycho' which the game uses to refer to one of the three types of evil on Mars.
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[personal profile] lb_lee2023-06-23 09:16 pm

Ender Lilies, by Keisuke Okabe (horror/fantasy RPG, 2021)

"The Blight may have taken them, but they are still watching over us. And... I will never leave your side."

Blurb: A young girl wakes to a land blighted by an unceasing rain that steals the sanity and mortality of everyone it touches. Unable to fight as herself, she relies on the spirits of bosses and enemies that she befriends to protect her, fight for her, and help her explore and traverse the environment, so she can lay the dead to rest and end the cycle of horror.

Why is it worth your time?: It's good! Elegiac and bittersweet about flawed people at the end of the world trying to make things better. Nobody shares a body, per se, but the spirits who make up the members of your party can only manifest in the girl's vicinity, they all rely on her survival to continue, and she relies on them to progress through the game. Also, as a multiple whose system is stuffed with upset, hostile ghosts, the mechanics of soothing the dead, befriending them, and building strength through alliance with them rang true! This is a game about generation upon generation of horror finally being laid to rest. Also, the soundtrack is really nice!

Plural Tags: abuse low-focus, cofronting, teamwork, friendship, the dead

Content Warnings: contain spoilers; see comments

Access Notes: Available on Steam, Nintendo Switch, Playstation 4, and Xbox One, Series X, and Series S. The game has no spoken dialogue, only written, and languages available are English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, and Traditional Chinese. A completionist Let's Play with unobtrusive commentary and almost all text read out loud is here.

Misc Notes:
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[personal profile] lb_lee2023-06-08 10:41 pm

Yume Nikki, by Kikyama (horror? game, 2004)

"Gameplay:
- Go to sleep in the bed and open the door to enter the dream world.
- Explore the dream world and collect effects.
- The dream world is very large, so use landmarks to navigate: walk straight in one direction until you come across something to use as a landmark, then change direction and walk straight until you find another landmark, and so on.
- If you get lost or stuck, press 9 to wake up.
- You can save your game at the desk when you're awake."
(from the Readme)

Blurb: A young woman who cannot leave her room explores the strange world of her dreams instead.

Why is it worth your time?: This game has a devoted niche following for its surreal, open-ended sense of mystery. It just drops you into an environment with lacking instructions and leaves you to figure it out. There are all sorts of strange little easter eggs, including dream creatures you can't interact with or even see under most circumstances. This is a game that's easy to get lost in, in all senses of the word; I had to play it with the Wiki open. It's something to be experienced, rather than beaten. Also, it's free!

Plural Tags: abuse not mentioned, dreamfolk, enmity (but only if you choose it), visions

Content Warnings: contain spoilers; see comments

Access Notes: There are surely a bajillion Let's Plays of this game, but we haven't seen any of them and can make no recommendations. Being an RPGmaker game, both the old fan-translated version and the new Steam version are Windows-only, far as I know. (We played the fan-translated one.)

Misc Notes: This game may have helped inspire Lisa: the First! There is also a manga and a TON of fanmade games, none of which I have touched. Seriously, if you want a fandom to dive into, Yume Nikki will keep you busy forever.

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[personal profile] lb_lee2022-10-31 09:21 pm

Xenogears, by Tatsuya Takahashi (sci-fi/fantasy video game, 1998)

Submitted by [personal profile] monsterqueers !

"It's okay not to feel `whole'. Even if you feel only partly complete, if you repeat that enough, it'll eventually be `whole'. A part... is better than zero."

Blurb: A cult-classic extremely plotty JRPG about a amnesiac guy named Fei Fong Wong, who journeys across the world with some other folks to overthrow the fascist government, and in the process uncovers the secrets of their world and things about his past. Also there are giant robots.

Why is it worth your time?: Ok so this is a bit of a spoiler but Fei has DID canonically. Really not sure how to sell it as a plural game without saying this. Now its portrayal is deeply DEEPLY dated to 1998 Japan's understanding of it, but for its time its startlingly accurate and sympathetic. The depiction in the game matches the understanding of the time quite well, its just that time was 1998.

They really made an attempt at depicting dissociation through a visual medium, and the dynamic between Fei's alters is well developed. Its not amazing, its got SO many flaws in accuracy and unfortunate tropes, and its definitely not aged the best in many ways, but we did enjoy it quite a bit.

If you want a historical look at something that has a Very Robust plot -by that we mean lots and lots of lore-heavy cutscenes- and a plural character that has their plurality focused on, its beloved for a reason. One just has to keep in mind its from 1998 and everything about it is incredibly dated to that; from the gameplay to the portrayal of plurality and mental illness to the tackling of a variety of other subjects.

Please note this game is well known for being wildly dark and having a complicated and often confusing plot. The plot requires your full attention to make sense, and even then it can be confusing to many people. Its not for everyone but we personally enjoyed it and thought it wasnt as confusing as a lot of people find it.

Plural Tags: memory work, fusion/integration, otherworld, children, mpd/did, enmity, abuse high-focus

Content Warnings: This includes spoilers. See comments.

Accessibility Notes: Physical copies for the ps1 are rare and expensive due to being out of print, but it may be bought on the ps vita/ps3 eshop, it's been uploaded to archive.org in English and a Quebecois French patch (can't vouch for quality) and there are lets plays available on youtube. Linked lets play is a no commentary run: https://www.youtube.com/playlist?list=PLMHR2xnx8VCrRvNrgh10j0eq5UQFvM_WC It isnt a completionist run, but shows the full main plot.
A lets play is the recommended option as the gameplay has aged considerably and its on an old system.

Misc. Notes (if any): Its also worth noting that some of the director's later works also feature plurality, and are more accurate to the experience indicating that the portrayals flaws were more due to the times than views towards plurals.

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[personal profile] lb_lee2022-08-20 04:26 pm

Ib and Ib Remake, by kouri (horror game, 2012, 2022)

"When the rose ???s, so too will you ??? away..."

Blurb: You play a nine-year-old girl named Ib who, upon visiting an art exhibit with her parents, gets sucked into a world spawned from the imagination and creations of the deceased artist being exhibited. Unfortunately, the vast majority of that imagination DOES NOT LIKE YOU.

Why is it worth your time?: It's pretty good, fun and spooky! Both are short, and the original is still free online. The only plural themes are getting sucked into a fictive world created by someone else, inhabited by beings formed from that psyche. The Fabricated World doesn't work on conventional rules of reality, and the game does some fun things with that idea.

Plural Tags: otherworld, fictivity

Content Warnings: contain spoilers; see comments

Access Notes: A pretty good completionist Let's Play of the remake exists! (Alas, I haven't been able to find a Let's Play of the original that I feel worth recommending.)

Misc Notes: There are multiple versions of this game. Version 1.07 of the original game, translated to English, is still up for free online (back-up link 1 and 2), but being an RPGmaker game, running it on non-Windows machines may require some fiddling. The remake, which only came out a few months ago, is $13 on Steam and streamlines the game, makes some of the puzzles easier, and fancies up the graphics a bit, but the core experiences are about the same.
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[personal profile] lb_lee2022-08-18 04:33 pm

Lisa the First, by Austin Jorgensen (horror? game, 2012)

"Get back to your room..."

Blurb: An abused young woman tries to escape through her imagination and fails.

Why is it worth your time?: It's free, short, and pretty good. I played it and enjoyed it, despite its depressing tone and disturbing imagery.

Plural Tags: nonswitching, otherworld, introjects, abuse high-focus

Content Warnings: Contain spoilers; see comments

Access Notes: Free to play, text dialogue. A completionist Let's Play with the dialogue read out loud is here, though it's not the best.

Misc Notes: This game is the first in a series, and I am not going to play the other two because the first is about as upsetting as I can take. It is an RPGmaker game inspired by cult hit Yume Nikki, which I'm also working on playing through.

Play it here! (Back-up link here.)

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[personal profile] lb_lee2022-08-18 01:40 pm

Killer7, by SUDA51 (action game, 2005)

“This guy is a true freak!”

Blurb: You play as the Killer7, a one-vessel assassin team who shoots and murders their way through a suicide-bomber death cult, organ traffickers, a superhero team, and their own creation, accompanied by the ghosts of their victims along the way. Each headmate plays in a different way and has different skills, and waking them up over the course of a level is a key gameplay mechanic. All are needed to switch in at one time or another, from Con the blind speedy punk, to Kevin the spidery silent knife-thrower, to Garcian, the black man you never, EVER want to die.

Why is it worth your time?: This game has a cult following, and its weirdness is both strength and weakness. It has a singular style, a lot of over-the-top cool, and the story is a self-contradictory fever dream. We only get to know a few of the Smiths outside of gameplay, but the little touches of individual body language is charming--they fight, speak, move, and even go up and down stairs differently. (Mask de Smith's goofy gallop downstairs amuses me every time.) It wasn't my thing, but it is SOMEONE'S.

Plural Tags: switching, spirits, introjects, the dead

Content Warnings: contain spoilers; see comments

Access Notes: This game is available on Steam, for Gamecube, and for Playstation2. It has both audio dialogue and subtitles, but unfortunately, never both together. A completionist Let's Play is available. Also, this game has an epilepsy warning for flashing lights, and the high-contrast cel-shading-and-gradients color scheme is a migraine in a jar. It gave me headaches.

Misc Notes: There was a comics adaptation, but it was mediocre and got canceled before finishing its first arc; don't bother.
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[personal profile] lb_lee2022-07-30 10:38 pm

Fran Bow, by Natalia and Isak Martinsson (horror computer game, 2015)

"Everything's fine.
It feels like heaven.
I see my parents.
They look happy.
They have a present for me. I wonder...
It's a cat! So sweet and pretty!
Dark as the deepest night.
It's Mr. Midnight!
My best friend...
My only friend..."


Blurb: After witnessing the brutal murder of her parents, ten-year-old Fran Bow gets shipped off to an oppressive asylum for children, where she starts having grotesque visions. After having a dream about her beloved cat, Mr. Midnight, she decides to escape. Reality starts coming apart at the seams.

Why is it worth your time?: It's really good. It is amazing that this game was made by only two people; its visual style is singular, and the horrific imagery is contrasted and intensified by beautiful moments, plus the love Fran and Mr. Midnight have for each other. As someone who also sometimes has gruesome visions, this game was ironically comforting to watch; it has a theme of choosing happiness despite intense pain. The game is intentionally surreal and unclear as to what's "real" and what isn't, but I feel it fits under a greater plural umbrella due to (SPOILERS)

Plural Tags: imaginary friends, visions, nonswitching, realitymashing, otherworld, metaphysical/supernatural, creator speaks from experience, abuse high-focus

Content Warnings: contain spoilers, in the comments below.

Accessibility Notes: Subtitled in English, Spanish, German, and Russian, not voiced. I've found a Let's Play that voices the dialogue in English. (When I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.)

Misc. Notes: Natalia Martinsson (nee Figueroa) has stated that this game is based on her own life: "The game itself is a kind of screaming out what I been experienced through my childhood and teenager years. [...] So yes, Fran Bow is a gathering of many events that have being crucial in my life and in a way, I don't want to speak only for myself, but also the others I meet on my way, because not everything is about painful situations. Beautiful things has also happened on the way, and those happy event are those who really helped to battle my mental state."
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[personal profile] lb_lee2022-07-26 05:43 pm

The Binding of Isaac, by Edmund McMillen (horror video game, 2011-)

"Isaac and his mother lived alone, on a house on a hill. Isaac kept to himself, playing with his toys while his mother watched Christian broadcasts on the television. Life was simple, and they were both happy--that is, until the day Isaac's mom heard a voice from above: 'Your son has become corrupted by sin. He needs to be saved...'"

Blurb: A computer game following an abused child and his possible-headmates fighting through randomly generated dungeons filled with poop, trauma, and abortions. Offense guaranteed. This game has very little narrative, but McMillen has stated that all the player characters are Isaac, so I don't think it's a stretch to see them as headmates, or to interpret the levels as a form of violent headspace. (Especially since there are items which, if possessed, allow you to die and come back as a new player character--i.e., switch.)

Why is it worth your time? The game is a blast to play, as long as you aren't bothered by the grotesque aesthetic. It has insane replay value, due to its randomness. It rewards experimentation, though it does rely on fine muscle control.

Plural Tags: nonhuman headmates, abuse high-focus, switching, otherworld, children, the dead

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: No subtitles for spoken cutscenes, but there are only maybe two or three of those, all of which you can probably follow through visuals alone. There are a bazillion Let's Plays of this game, but I haven't watched many and the nature of the beast makes completionism kind of impossible, so I can't recommend any one in particular. Any one playthrough lasts maybe an hour tops, but getting everything can take hundreds of hours, making this impossible to length-tag appropriately.

Miscellaneous Notes: There are two main versions of the game, a bunch of expansion packs, and a card game now, the last of which I have not played.
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[personal profile] lb_lee2022-07-26 05:29 pm

Alice: Madness Returns, designed by American McGee (horror video game, 2011)

"I want to forget! Who would choose to be alone, imprisoned by their own broken memories?"

Blurb: Alice's Wonderland is decaying and being tampered with by outside forces. Time to pick up the Vorpal blade and hack and slash through some more inner demons! (Or are they inner?)

Why is it worth your time? It's fun; people tend to prefer the first game, but we preferred this one. The controls are much more fluid, the combat and weapons system is much more streamlined, and we enjoyed how the game built on and expanded on the themes of the first. The soundtrack isn't amazing like the first game's, but is still good, and the visuals are gorgeous. (There are an annoying number of invisible walls, though.) This is also probably my favorite depiction of memory work in fiction.

Plural Tags: memory work, non-switching, headspace galore, abuse intermediate-focus

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: game has both audio dialogue and subtitles, and a Let's Play is available. (Note: if I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.) Available for PC, Playstation3, and... er, whichever Xbox was in use in 2011.

Misc. Notes: There are two experimental short films made after this, called Alice: Otherlands, but in our opinion, they aren't worth your time. If you want to see a stop-motion animated Alice in short films, stick with the three stop-motion animated trailers for this game instead. They're quite striking!
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[personal profile] lb_lee2022-07-26 05:13 pm

American McGee's Alice, designed by American McGee (horror PC game, 2000)

"You've gone quite mangy, cat, but your grin's a comfort..."

Blurb: After a house fire kills her family and gets her shipped to an asylum, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche. She has to hack and slash her way back to reality.

Why is it worth your time? It's fun to play. If you're into the Hot Topic, Tim Burton aesthetic, and find smashing through a violent headspace cathartic, this game is for you, though the controls are a bit clunky by nowadays standards. (We admit, we have been unable to finish it.) Also the soundtrack is fantastic.

Plural Tags: non-switching, headspace galore

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: game has both audio dialogue and subtitles, and a Let's Play is available. (Note: if I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.) Despite this game's age, you can still get it in a good few ways--used original copies for PC are still pretty easy to find, and the sequel comes with a copy and is available for PC, Playstation3, and... er, whichever Xbox was in use at that time. www.myabandonware.com also seems to have put the game up for free, though we cannot vouch for the quality of that, and the comments show that it has glitches and bugs.