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[personal profile] lb_lee
"This isn't a story to me; this is my life!"

Blurb: IRS auditor Harold Crick starts hearing a woman's voice narrating his every action, discovers he's a fictional character being written to die tragically, and sets himself to trying to save himself.

Why is it worth your time?: It's pretty good! It takes the life of possibly the world's most boring fictional man and gives it moral weight, discussing the comparative merits of life versus art. Will Ferrel's understated performance stands out.

Plural Tags: abuse not mentioned, fictioneers, voices

Content Warnings: contain spoilers; see comments

Access Notes: Available on DVD and streaming, has subtitles in English and French.
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[personal profile] lb_lee
Submitted by [personal profile] monsterqueers !

"What the hell are you?"
"WE... are Venom."


Blurb: After a disastrous interview with a shady company ruins his life, journalist Eddie Brock accidentally winds up host to an alien symbiote that has invaded earth through said company. The alien takes a liking to earth and decides to protect it.

Why is it worth your time?: The BANTER. The banter between Eddie and Venom is fantastic. It really feels like system banter- playful and occasionally said out loud and having to be waved off to people who overhear. Yes its incredibly edgy because Venom wants to eat people, but its a playfully edgy sort of movie.
In the end, Eddie chooses to stay with Venom, and it feels very positive- they clearly care about each other under the bickering.

Plural Tags: cofronting, setting-specific plurality, plural on purpose, nonhumans [alien parasite], enmity

Content Warnings: Spoilers in warnings; see comments.

Accessibility Notes: Has subtitles. The digital version on netflix is only for certain countries, otherwise it seems to be hardcopy only.

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[personal profile] lb_lee
Alim:
She still keeps plastic on the furniture.

Cary Grant:
It keeps the evil fresh.


Blurb: Alim seems to have it all: a great career, a handsome boyfriend, and a personal guide in the spirit of Cary Grant. And living thousands of miles away from his mother, Nuru, and his family in Toronto, he can keep his lifestyle hidden. But when his mom pays an impromptu visit, Alim needs to reconcile these different sides of himself.

Why is it worth your time?: It's good and bittersweet! This is a rare time I will put a story on this list where someone has to leave their headmate behind. Cary Grant and Nuru simultaneously represent parental figures and different sides of Alim-- Cary is racist but wants Alim to be happy, while Nuru is more abrasive on the surface but also more able to change. Alim's relationship with them both can be fraught. Nuru steals the show, if you ask me; she's sympathetically complicated.

Plural Tags: imaginary friends, nonswitching, other world

Content Warnings: homophobia and racism, both external and internalized, past parental death, strained familial relationships

Accessibility Notes: Available on DVD, probably streaming somewhere. Subtitles in Spanish, Portuguese, Chinese, Japanese, Korean, and Thai

Misc. Notes: this movie is rated R but I really don't think it deserves it. Alim is shown in bed kissing his boyfriend, and sex is implied, but Titanic was racier.
 
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[personal profile] lb_lee
KAT: Oh never give your money to no musician

ERNEST: Or explorer!

KAT: Don't give us dollars shekels pesos pounds or yen

ERNEST & KAT: 'Cause despite our best intentions
You'll need legal interventions
If you ever want that money back again

Because you know we ain't like other folks
We push and pull and pry and coax
The beauty from the boring and mundane
We don't know from financial things
We live like paupers, dream like kings
And everybody thinks that we're insane


Blurb: After the father of her baby leaves her to tour with a Journey tribute band, plus 36 hours without sleep, a video game music composer and single mother Kat starts having visions of famous explorer Ernest Shackleton, who encourages her to get her life together as he tries to survive his disastrous expedition to the Antarctic. Romance ensues... sorta!

Why is it worth your time?: It's cute, arguably too much so. The music's enjoyable, it's a feel-good story. Even the reviewers who didn't like it had to admit they hadn't seen anything like it and that it was visually appealing. If you're into musicals, give it a shot!

Plural Tags: visions, abuse not mentioned, realitymashing

Content Warnings: contain spoilers; see comments

Access Notes: The BroadwayHD version has subtitles!

Misc Notes: Currently available on BroadwayHD or Amazon video, or as a musical album. There have been a few live shows in the past.

lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"Get back to your room..."

Blurb: An abused young woman tries to escape through her imagination and fails.

Why is it worth your time?: It's free, short, and pretty good. I played it and enjoyed it, despite its depressing tone and disturbing imagery.

Plural Tags: nonswitching, otherworld, introjects, abuse high-focus

Content Warnings: Contain spoilers; see comments

Access Notes: Free to play, text dialogue. A completionist Let's Play with the dialogue read out loud is here, though it's not the best.

Misc Notes: This game is the first in a series, and I am not going to play the other two because the first is about as upsetting as I can take. It is an RPGmaker game inspired by cult hit Yume Nikki, which I'm also working on playing through.

Play it here! (Back-up link here.)

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[personal profile] lb_lee
"Everything's fine.
It feels like heaven.
I see my parents.
They look happy.
They have a present for me. I wonder...
It's a cat! So sweet and pretty!
Dark as the deepest night.
It's Mr. Midnight!
My best friend...
My only friend..."


Blurb: After witnessing the brutal murder of her parents, ten-year-old Fran Bow gets shipped off to an oppressive asylum for children, where she starts having grotesque visions. After having a dream about her beloved cat, Mr. Midnight, she decides to escape. Reality starts coming apart at the seams.

Why is it worth your time?: It's really good. It is amazing that this game was made by only two people; its visual style is singular, and the horrific imagery is contrasted and intensified by beautiful moments, plus the love Fran and Mr. Midnight have for each other. As someone who also sometimes has gruesome visions, this game was ironically comforting to watch; it has a theme of choosing happiness despite intense pain. The game is intentionally surreal and unclear as to what's "real" and what isn't, but I feel it fits under a greater plural umbrella due to (SPOILERS)

Plural Tags: imaginary friends, visions, nonswitching, realitymashing, otherworld, metaphysical/supernatural, creator speaks from experience, abuse high-focus

Content Warnings: contain spoilers, in the comments below.

Accessibility Notes: Subtitled in English, Spanish, German, and Russian, not voiced. I've found a Let's Play that voices the dialogue in English. (When I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.)

Misc. Notes: Natalia Martinsson (nee Figueroa) has stated that this game is based on her own life: "The game itself is a kind of screaming out what I been experienced through my childhood and teenager years. [...] So yes, Fran Bow is a gathering of many events that have being crucial in my life and in a way, I don't want to speak only for myself, but also the others I meet on my way, because not everything is about painful situations. Beautiful things has also happened on the way, and those happy event are those who really helped to battle my mental state."
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[personal profile] lb_lee
Recced by Janusz of [personal profile] talewisefellowship !

"Sai... I guess the one and only way to see you... is for me to play go. Sai, is it... is it all right for me to play?"

Blurb: When average 6th grader Shindō Hikaru finds an old Go board in his grandfather's warehouse, he is possessed by the spirit of Fujiwara no Sai, a master Go player who lived about a thousand years ago, and from that moment his life changed forever. Although Hikaru originally had no interest in the old board game, through spending time with Sai he gradually comes to appreciate the game and Sai becomes his guardian mentor and teaches the game to him. Thanks to Sai's actions, Hikaru manages to catch the attention of a young go prodigy his own age, Tōya Akira. The two develop a mutual interest in each other and Hikaru dedicates himself to studying the game so that he may become a player worthy of Akira.

Why is it worth your time?:
Because only Hikaru can see and hear Sai and they talk to each other in his head, the way the two live together is very similar to the experiences of many plural systems, especially the "host and soulbond" type. The story portrays their relationship and their struggles in a very human way that a lot of systems might find relatable. It was this story that first motivated me to get in touch with my system.

Also the gay subtext between Hikaru and Akira is so strong it might as well just be considered text. Since it's early 2000's Shōnen Jump there is no official confirmation of the nature of their feelings for each other, but I wouldn't consider it queerbaiting either; it is what it is.

Plural Tags: Spirit possession, the dead

Content Warnings: Contains spoilers, in comments below

Accessibility Notes: Available in English, Japanese, Korean, Chinese, and French, as comics and anime, digital and analog. Quoth Janusz, "Unfortunately the anime doesn't cover the entire manga and the english voice acting is not very good, so if you listen to the dub I recommend listening to the original Japanese voice acting to get a sense of how everyone actually sounds." Also, apparently it got remade into a Chinese live-action remake a while back! No clue if it's any good though.
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[personal profile] lb_lee
"I want to forget! Who would choose to be alone, imprisoned by their own broken memories?"

Blurb: Alice's Wonderland is decaying and being tampered with by outside forces. Time to pick up the Vorpal blade and hack and slash through some more inner demons! (Or are they inner?)

Why is it worth your time? It's fun; people tend to prefer the first game, but we preferred this one. The controls are much more fluid, the combat and weapons system is much more streamlined, and we enjoyed how the game built on and expanded on the themes of the first. The soundtrack isn't amazing like the first game's, but is still good, and the visuals are gorgeous. (There are an annoying number of invisible walls, though.) This is also probably my favorite depiction of memory work in fiction.

Plural Tags: memory work, non-switching, headspace galore, abuse intermediate-focus

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: game has both audio dialogue and subtitles, and a Let's Play is available. (Note: if I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.) Available for PC, Playstation3, and... er, whichever Xbox was in use in 2011.

Misc. Notes: There are two experimental short films made after this, called Alice: Otherlands, but in our opinion, they aren't worth your time. If you want to see a stop-motion animated Alice in short films, stick with the three stop-motion animated trailers for this game instead. They're quite striking!
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"You've gone quite mangy, cat, but your grin's a comfort..."

Blurb: After a house fire kills her family and gets her shipped to an asylum, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche. She has to hack and slash her way back to reality.

Why is it worth your time? It's fun to play. If you're into the Hot Topic, Tim Burton aesthetic, and find smashing through a violent headspace cathartic, this game is for you, though the controls are a bit clunky by nowadays standards. (We admit, we have been unable to finish it.) Also the soundtrack is fantastic.

Plural Tags: non-switching, headspace galore

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: game has both audio dialogue and subtitles, and a Let's Play is available. (Note: if I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.) Despite this game's age, you can still get it in a good few ways--used original copies for PC are still pretty easy to find, and the sequel comes with a copy and is available for PC, Playstation3, and... er, whichever Xbox was in use at that time. www.myabandonware.com also seems to have put the game up for free, though we cannot vouch for the quality of that, and the comments show that it has glitches and bugs.
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"Implanting dreams into other people's heads is terrorism."

Blurb: Japanese animated movie about a group of therapists working on an experimental device that allows people to enter each other's dreams. When the device is stolen, reality starts unraveling like a cheap sock. The title character is a therapist's headmate who does the dreamwork, while the therapist handles the "real" world.

Why is it worth your time? It's really good. Kon was (RIP) a master of mashing reality with animation. The trippy imagery, thoughtful concept, and sheer density of visual imagery makes this movie better upon subsequent rewatches; we notice something new every time. The music is also great. Plus, you know, sometimes you want to watch a multi save reality with psychological agility.

Plural Tags: switching, no abuse discussion, a LOT of realitymashing/dreamworld stuff

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: available in Japanese and English, subtitles and dubbed, on DVD and streaming. (For now, anyway. We aren't going to even ATTEMPT to keep track of streaming media.)

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