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[personal profile] lb_lee
Submitted by [personal profile] acorn_squash! Thank you, [personal profile] acorn_squash!

“Jay wants there to have been consequences, he thinks. It nags at him: the senselessness of it. That Poor Kid, he keeps thinking; he's thought it so often it needs capitals. A proper title. Twenty-something years and a grave so shallow he imagines Barnes can feel it when the wind comes through the cherry trees in Arlington. Or around that rock in the mountains, under that frozen river—or spread thinly between one and the other, a stretched-out restless haunting five thousand miles long. He doesn't know which is worse to contemplate. That Poor Kid. And then there's Jay, turning his back when it's convenient and plumbing memories when he feels like it, pawing over the corpse and checking its pockets for spare change. They'd wrestled, somehow, and he'd won.

“He knows it wasn't like that, not really. Wilson'd implied as much, when he'd suggested that Jay had been born from the remnants of Barnes's healing brain, like the muck in a chrysalis reforming into another creature. But one time Jakob told Jay the story of Ya'akov, his namesake, wrestling the angel in the desert and coming out with a different name, a different identity; as a people—and Jay hasn't been able to stop thinking of it as a battle ever since. Jay wonders what Ya'akov's family thought, when he came limping back and said: my name is Yisrael. Whether he'd felt new. Whether he'd felt that he'd left something, back there in the sands, in the place where his hip had been twisted.”


Blurb: A series of Captain America and the Winter Soldier fanfics exploring the Soldier’s time in HYDRA, his escape, and his recovery, as he slowly decides who he is and who he wants to be. Only the second CatWS fic ever to be nominated to this comm!

Why is it worth your time?: This is really, really good fanfiction. (I think the excerpt above speaks for itself.)

Plural/1+ Tags: abuse: high-focus, cofronting (very rarely), memory work, people: the dead, type: setting-specific, type: switching (exactly once and never again)

I chose the setting-specific tag because Jay was born (as far as we know) because of brain damage that was only survivable at all because of sci-fi tech.

Content Warnings: Extremely graphic torture and murder, including of children and animals. (You can safely assume that everything in these content warnings is extremely graphic, unless noted otherwise.) Auto-amputation. Abusive medical experimentation that borders on body horror. Suicide attempts and self-harm. Vomit. Starvation. Memory erasure. Drug addiction. Forced chemical castration (off-page, but it’s a plot point; Jay isn’t especially upset about it, but he didn’t choose it either). Mentions of death in childbirth. Mentions of rape, including rape of children.

There’s also consensual sex in some of the sequels. (You can skip them if that isn’t your thing.) “I know the afterglow” has rimming and penetrative anal sex. “open your houses and let in the night” has outdoor blowjobs and anal fingering.

Accessibility Notes: Free, online, screenreadable. The main fic has been translated into Russian; the sequels are only available in English. Whole thing has been backed up on Wayback Machine.
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[personal profile] lb_lee
Submitted by a kindly anon! Thank you, anon!

Full title: Clock Tower Ghost Head AKA Clock Tower 2: The Struggle Within

"Don't be afraid, Alyssa..."

Blurb: Teenager Alyssa Hale is trying to start over in a new city after a horrific incident at her previous school. She is haunted by someone named Bates who has been taking control of her body against her will. Things go from bad to worse upon reaching her uncle's house and finding a dead body shortly after. The reason why Bates exists will be revealed, but she must learn to accept him in order to find that truth and, most importantly, survive the night.

Why is it worth your time?: Alyssa and Bates switching is a game mechanic that can be used to solve puzzles! One can do or find something the other can't, and vice-versa. That itself is pretty cool, especially for a PS1 game.

That said, the game's got a lot of issues. The English version's box claims that Alyssa has an 'evil split personality and she is thirsty for blood oh nooo' without acknowledging Bates as his own person. The Japanese version at least makes it clearer that they are two separate souls in the same body. In both versions, Bates, the so-called 'evil' one, is really more Chaotic Neutral.

See comments for clarifying spoilers!

Plural Tags: spiritual, teamwork, enmity, switching, the dead, family

Content Warnings: death (child and adult), bodily mutilation, strong language, parental neglect, medical experimentation

Accessibility Notes: It is a PS1 game long out of print with two language options (Japanese and English, separate releases); the English version is prohibitively expensive to acquire secondhand, but it's available to play on archive.org. This Let's Play has unobtrusive commentary, reads all text aloud, finds all endings and extra bonuses. The game itself comes with all dialogue subtitled and audio both.

Misc. Notes (if any): Honestly...the game kind of sucks lol. But this system appreciates protector tropes, and Bates very much hits that trope. Plus, in the English version he's voiced by Roger L. Jackson who is so very fun to listen to!
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[personal profile] lb_lee
"I cannot hold onto this body when another will need it far more. We are a single existence, split only by the tides of time, joined together in death."

Blurb: You play as a body-hopping Foundling, borrowing bodies of the dead, finding out who they were when alive, and fighting your way through a corrupted doomscape. Each "shell" has different skills and playstyle, from Eredrim the long-suffering king with all health and no stamina, to Tiel who runs up stairs for fun and chugs poison like candy.

Why is it worth your time?: It seems like a fun souls-like! It's lighter on story than other games in here, but I didn't mind watching it. The Virtuous Cycle expansion pack gives a little more story.

Plural Tags: abuse not mentioned, nonhumans (the Foundling), the dead, bodyhopping, possession

Content Warnings: It's a gory game with a grim atmosphere and a bunch of hyperdevoted cultists around. Comments contain warnings with spoilers.

Access Notes: Available on X-box Series and One, Playstation 4 and 5, Nintendo Switch, Steam, Epic Games, and GOG.

Audio is English only, but subtitles and interface are available in English, French, Italian, German, Spanish, Japanese, Korean, Portuguese, Simplified and Traditional Chinese, and Russian.

Due to the nature of the bodyhopping gameplay, I haven't found a total completionist Let's Play, but Lotus Prince has a pretty thorough series with unobtrusive commentary:
Misc Notes: A review of the game is here. And just so you know, you can pet the shopkeeper's cat.
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"The Blight may have taken them, but they are still watching over us. And... I will never leave your side."

Blurb: A young girl wakes to a land blighted by an unceasing rain that steals the sanity and mortality of everyone it touches. Unable to fight as herself, she relies on the spirits of bosses and enemies that she befriends to protect her, fight for her, and help her explore and traverse the environment, so she can lay the dead to rest and end the cycle of horror.

Why is it worth your time?: It's good! Elegiac and bittersweet about flawed people at the end of the world trying to make things better. Nobody shares a body, per se, but the spirits who make up the members of your party can only manifest in the girl's vicinity, they all rely on her survival to continue, and she relies on them to progress through the game. Also, as a multiple whose system is stuffed with upset, hostile ghosts, the mechanics of soothing the dead, befriending them, and building strength through alliance with them rang true! This is a game about generation upon generation of horror finally being laid to rest. Also, the soundtrack is really nice!

Plural Tags: abuse low-focus, cofronting, teamwork, friendship, the dead

Content Warnings: contain spoilers; see comments

Access Notes: Available on Steam, Nintendo Switch, Playstation 4, and Xbox One, Series X, and Series S. The game has no spoken dialogue, only written, and languages available are English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, and Traditional Chinese. A completionist Let's Play with unobtrusive commentary and almost all text read out loud is here.

Misc Notes:
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
Submitted by[personal profile] expmachine !

"This is your reality. Hurry up and accept it."

Blurb: "Asa Mitaka is an introverted high school student attending Fourth East High School, who has trouble finding her place in society following her mother's death to the Typhoon Devil. One day, after accidentally killing her class' pet devil Bucky, she is confronted by a student who has made a contract with the Justice Devil. The student attempts to kill Asa, but Yoru the War Devil appears and makes a contract with Asa, inhabiting her body and making her a living Fiend host, under the condition that she kills Chainsaw Man. After dispatching her killer, Asa seeks to find Chainsaw Man, though she and Yoru have differing goals: Asa wants Yoru to leave her body, while Yoru wants to reclaim the Nuclear Weapons Devil which was consumed by Pochita."

Why is it worth your time?: Specifically it's the second part of Chainsaw Man when Asa and Yoru are introduced as protagonists. Yoru can read Asa's thoughts, she can only possess (or switch with) Asa when she's not feeling distressed. Asa sees Yoru as a hallucination and talks to her out loud. While the plot is ongoing, the way the possession and relationship between the human and devil is treated so far is interesting.

Plural Tags: mindsharing, enmity

Content Warnings: Contain spoilers; see comments.

Accessibility Notes: I'm unsure of any screenreader available.
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
“This guy is a true freak!”

Blurb: You play as the Killer7, a one-vessel assassin team who shoots and murders their way through a suicide-bomber death cult, organ traffickers, a superhero team, and their own creation, accompanied by the ghosts of their victims along the way. Each headmate plays in a different way and has different skills, and waking them up over the course of a level is a key gameplay mechanic. All are needed to switch in at one time or another, from Con the blind speedy punk, to Kevin the spidery silent knife-thrower, to Garcian, the black man you never, EVER want to die.

Why is it worth your time?: This game has a cult following, and its weirdness is both strength and weakness. It has a singular style, a lot of over-the-top cool, and the story is a self-contradictory fever dream. We only get to know a few of the Smiths outside of gameplay, but the little touches of individual body language is charming--they fight, speak, move, and even go up and down stairs differently. (Mask de Smith's goofy gallop downstairs amuses me every time.) It wasn't my thing, but it is SOMEONE'S.

Plural Tags: switching, spirits, introjects, the dead

Content Warnings: contain spoilers; see comments

Access Notes: This game is available on Steam, for Gamecube, and for Playstation2. It has both audio dialogue and subtitles, but unfortunately, never both together. A completionist Let's Play is available. Also, this game has an epilepsy warning for flashing lights, and the high-contrast cel-shading-and-gradients color scheme is a migraine in a jar. It gave me headaches.

Misc Notes: There was a comics adaptation, but it was mediocre and got canceled before finishing its first arc; don't bother.
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
“If you're going to perform inception, you need imagination. You need the simplest version of the idea-the one that will grow naturally in the subject's mind. Subtle art.”

Blurb: A washed-up old dream thief pulls together a heist crew to pull off one last perfect crime: to break into a man's subconscious and, instead of stealing something, leave an idea behind. But what heist ever goes perfectly? And the thief in charge has his own inner demons...

Why is it worth your time?: As a heist movie with stunning visuals, this movie is very good. There's a reason it won a bunch of special effects awards and spawned such a big fandom. Keep your expectations to "great brain robbery" and you'll have a blast. As a deep look or explorations of dreams, self, and the psyche, it's much less satisfying than Paprika, which inspired this movie.

Plural Tags: dreamfolk, otherworld, nonswitching, introjects, the dead

Content Warnings: contain spoilers; see comments

Accessibility Notes: available with subtitles, on DVD, and streaming.
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
submitted by [personal profile] yolcatzin !

“Okay. We're both here, neither of us lost our minds in the synthesis process. As far as I can tell, the operation was a success. We're meant to be one person now, unrecognizable to anyone who knew us before.”

Blurb: The rebel Andra and her partner-in-crime Alex live in a world where words are reality. There are tools that can change the names of things to transform the things themselves. These even work on people — Alex and Andra have disguised themselves from the police of the oppressive island nation Anglophone Atlantis by portmanteauing themselves into a single being named Alexandra. Now, armed with only a letter-remover, they must escape from Atlantis before the day is over.

Why is it worth your time?: The way Counterfeit Monkey uses plurality as a narrative device is interesting to us. The player character's headmate is the narrator of the game. He often expresses his own opinions on the situations you find yourselves in and suggests things for you to do, and the game is sprinkled with scenes where he takes control to deal with things on his own. He's repeatedly acknowledged as a separate person from the player character by others who know of their predicament. It's a surprisingly good depiction of plurality despite the fantastical circumstances, and even though the author is (as far as we are aware) a singleton.

Also, the player character and their headmate remain in the same body for the whole game (aside from one bad ending that the game immediately lets you undo).

Plural Tags: on purpose, switching

Content Warnings: contain spoilers; in comments

Accessibility Notes: Free. Can be played in a web browser. Only requires you to read and write. There is an ingame tutorial. There is also a walkthrough (or "Invisiclues"). There are visuals (in the form of a map on the side of the screen), but you don't need to be able to see them in order to complete the game.

Can be found here: https://ifdb.org/viewgame?id=aearuuxv83plclpl.

lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"Everything's fine.
It feels like heaven.
I see my parents.
They look happy.
They have a present for me. I wonder...
It's a cat! So sweet and pretty!
Dark as the deepest night.
It's Mr. Midnight!
My best friend...
My only friend..."


Blurb: After witnessing the brutal murder of her parents, ten-year-old Fran Bow gets shipped off to an oppressive asylum for children, where she starts having grotesque visions. After having a dream about her beloved cat, Mr. Midnight, she decides to escape. Reality starts coming apart at the seams.

Why is it worth your time?: It's really good. It is amazing that this game was made by only two people; its visual style is singular, and the horrific imagery is contrasted and intensified by beautiful moments, plus the love Fran and Mr. Midnight have for each other. As someone who also sometimes has gruesome visions, this game was ironically comforting to watch; it has a theme of choosing happiness despite intense pain. The game is intentionally surreal and unclear as to what's "real" and what isn't, but I feel it fits under a greater plural umbrella due to (SPOILERS)

Plural Tags: imaginary friends, visions, nonswitching, realitymashing, otherworld, metaphysical/supernatural, creator speaks from experience, abuse high-focus

Content Warnings: contain spoilers, in the comments below.

Accessibility Notes: Subtitled in English, Spanish, German, and Russian, not voiced. I've found a Let's Play that voices the dialogue in English. (When I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.)

Misc. Notes: Natalia Martinsson (nee Figueroa) has stated that this game is based on her own life: "The game itself is a kind of screaming out what I been experienced through my childhood and teenager years. [...] So yes, Fran Bow is a gathering of many events that have being crucial in my life and in a way, I don't want to speak only for myself, but also the others I meet on my way, because not everything is about painful situations. Beautiful things has also happened on the way, and those happy event are those who really helped to battle my mental state."
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"I want to forget! Who would choose to be alone, imprisoned by their own broken memories?"

Blurb: Alice's Wonderland is decaying and being tampered with by outside forces. Time to pick up the Vorpal blade and hack and slash through some more inner demons! (Or are they inner?)

Why is it worth your time? It's fun; people tend to prefer the first game, but we preferred this one. The controls are much more fluid, the combat and weapons system is much more streamlined, and we enjoyed how the game built on and expanded on the themes of the first. The soundtrack isn't amazing like the first game's, but is still good, and the visuals are gorgeous. (There are an annoying number of invisible walls, though.) This is also probably my favorite depiction of memory work in fiction.

Plural Tags: memory work, non-switching, headspace galore, abuse intermediate-focus

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: game has both audio dialogue and subtitles, and a Let's Play is available. (Note: if I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.) Available for PC, Playstation3, and... er, whichever Xbox was in use in 2011.

Misc. Notes: There are two experimental short films made after this, called Alice: Otherlands, but in our opinion, they aren't worth your time. If you want to see a stop-motion animated Alice in short films, stick with the three stop-motion animated trailers for this game instead. They're quite striking!
lb_lee: A happy little brain with a bandage on it, enclosed within a circle with the words LB Lee. (Default)
[personal profile] lb_lee
"You've gone quite mangy, cat, but your grin's a comfort..."

Blurb: After a house fire kills her family and gets her shipped to an asylum, the emotionally traumatized Alice makes a mental retreat to Wonderland, which has been disfigured by her injured psyche. She has to hack and slash her way back to reality.

Why is it worth your time? It's fun to play. If you're into the Hot Topic, Tim Burton aesthetic, and find smashing through a violent headspace cathartic, this game is for you, though the controls are a bit clunky by nowadays standards. (We admit, we have been unable to finish it.) Also the soundtrack is fantastic.

Plural Tags: non-switching, headspace galore

Content Warnings: In comments below; contains spoilers.

Accessibility Notes: game has both audio dialogue and subtitles, and a Let's Play is available. (Note: if I link a Let's Play, it's to a completionist version with an unobtrusive, leisurely player who focuses on the game.) Despite this game's age, you can still get it in a good few ways--used original copies for PC are still pretty easy to find, and the sequel comes with a copy and is available for PC, Playstation3, and... er, whichever Xbox was in use at that time. www.myabandonware.com also seems to have put the game up for free, though we cannot vouch for the quality of that, and the comments show that it has glitches and bugs.

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